The trick to activating them is that you have to be holding down a grab the entire time to be pulled up. These purple portals work as gravity-defying lifts, as they use the momentum of your jumps to float you up to higher parts of the map. The first fun new feature is Tractor Beams. Alongside completely new course structures, OlliOlli World: Void Riders introduces a few game-changing mechanics when it comes to traversal. ![]() Sure, you’ve still got your same general movements, grinding, grabbing, spinning, and all that, but the terrain has changed considerably. In fact, it honestly feels like an entirely new game. The reason these bosses, and all of the new levels, in OlliOlli World: Void Riders are so fun is that the gameplay isn’t just a copy and paste of the base game. I especially loved the Flappy Bird-like level where you have to catch pinatas in a certain amount of time. These boss levels used a lot of the same base mechanics as the regular game, but man, were they boatloads of fun. Beating 2/3 of these unlocks a boss level, with each only requiring you to either race against the boss or complete the level or objective in a given amount of time. These levels and challenges are spread across Cloverbrook, Sunshine Valley, and Burntrock, with each area getting three new levels apiece. With these new steezy extraterrestrials comes 18 new levels and over 50 new challenges. The premise of OlliOlli World: Void Riders is pretty on brand with the rest of the game’s wacky world, as aliens have landed and want to see your sick moves. With all this in mind, it’s probably pretty obvious that my hype for the first DLC, Void Riders, was through the roof. ![]() The insanely precise and smooth skateboarding mechanics and customization, alongside the vast amount of different challenges, have kept me playing pretty consistently since its release back in February of this year. So far in 2022, OlliOlli World has been my Game of the Year.
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